Zones

Zone cards represent the environmemt of your Zone. They are coloured grey. They are placed face-up in the Zone Space and can affect your Zone, Hand, Grave and Deck.

Title and Card Art
The title and card art of any card, including Zones, is unique.

Type Box
The type box is situated in the lower-right hand corner of the card art. In all cards, except Beasts, this box says which kind of card it is.

Effect
Most Zones have an effect. See the article on effects for more information.

Attribute
All Zones have an attribute. An attribute groups Zones to a particular element. Many Beasts have effects that activate only when in a Zone of a certain attribute. The Attribute of a Zone Card is shown in the lower-left corner of the card.

Fire
Fire zones tend to have a powerful boost to ATK Values for Beasts, with generally little to no concern for Beasts' HP Values. They also tend to concentrate on Effect Hits.

Water
Water Zones tend to concentrate on powerful weakening effects, with no real boost to ATK Values. They may sometimes also boost HP Values.

Earth
Earth Zones focus on defense, with effects that protect your Spawn Space and Beasts. They also give huge boosts to your Beasts' HP Values.

Air
Air Zones centre on a moving and negating strategy. They will often allow you extra moves, draws and offer protection to your Beasts from skirmishes.

Light
Light Zones usually concentrate on maintaining a high BP Value, whilst also constantly regenerating your Beasts' HP Values. They may also prevent your opponent's Beasts from becomming Hidden in your Zone.

Dark
Dark Zones focus on a concealed strategy, preventing your opponent from destroying your laid traps and giving boosts to Hidden Beasts. They also tend to focus on a defensive stance, with few cards leaving the Zone itself.